Game
Tales of the Bunny Man

1 year ago

Bunny Man Development Log (Halloween Edition)


Hey everyone!

It has been a while since you've had one of these, but enough progress has been made to where it felt right. For the past month, we've been really going all-in on making sure everything feels just right in all aspects.

While having to switch to a laptop temporarily to restart work on my end was quite the setback, it allowed the game to be improved in many ways, especially with programming and modelling. As of now, the modelling aspect is pretty much done.

Now being on a new PC, things were sped up astronomically and went smoothly, which is surprising.


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To commemorate this milestone of reaching 300+ followers on the page, and it being Halloween and all, here is a poster featuring core antagonists of the game.

Adorable, aren't they? We're going to have so much fun together!

I remade most of those models in about 3-ish days, with my most memorable one being able to finish four characters within 24 hours. The lack of an exposed endoskeleton really helps in that regard. It's safe to say that the team has grown fond of these guys and the others who may appear. Those old models definitely would not have done these guys justice, like the new ones have.

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Plushie cameo; I love them so much.


As for what's actually done for the game:

The Office is all done. Took a little over a Month, but it's all done due to how simple it was and found easier to make work that didn't affect quality. All that's left is the various jumpscare sound effects, but Zeriq has offered to do that, so that's very exciting!

Most of the in-game menus are done, namely the title screen and custom night ones. Fun fact: You can't play the 20 mode until you beat the other challenges first. The Bunny Man possessed me that day and played Devil's Advocate, so now that's a thing and one that I think is funny.

(The jumpscare animations are actually pretty cool in my opinion, with them actually doing more than just yelling in your face until you die.)

In the meantime, I'm working on transitionary stuff between the various gameplay segments. As for what the non-office entails is a surprise for later, but it doesn't involve doing tasks after finishing at 6AM or 8-bit minigames, like a lot of games tend to do.

Cutscene artwork is currently being worked on for each "episode", which is being done by FoxyK and Quetzal, who are both very talented at what they do!

Percentage-wise, don't even ask. It's difficult to say how much is done in that way, since this game is different in how it's being handled, in the way that it is still linear structurally, but has some optional content here and there that is also accounted for.


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And that's basically it for now.

Have a really great Halloween and rest of your day! Just don't eat too much candy!

See you all soon.

  • Dr. Cross

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