Hello people!
So I managed to get some stuff done this week:
Some microoptimizations in the menuscripts.
Found a nullref bug that is now fixed.
Added button in GUI for options.
Started working on option menu.
Lvl 15 is now finished, except a missing prop. That means all story mode levels are finished.
I decided to add a preplaced turret, that will primarily be used in the continous levels - the tesla turret. This will also serve a strategic role in the continous levels. My plan is that this will be “connected” to some of the buildable hexes, once destroyed it will “unpower” these hexes meaning you can no longer use them. This means that as a player you will have to plan the defence differently as there will be more than one object in need of protection. However, I would also like to have the usual “stop the enemies before they rush through the defence” mode, so I’ve decided to have 3 + 3 continous levels instead of the originally planned 3. Landing the total level count at 21. Shouldn’t delay the whole process that much hopefully.
I’ve also decided that the next build update (currently unscheduled, because I am very busy atm elsewhere) will feature a “demo” of the continous mode for testing purposes. It will be a limited version with only the already featured enemies and turrets.
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