As you all may know, there hasn’t been a news update since March, and that’s because I’ve been working on the game. Well, sort of. I stopped a few months back, and I don’t know if I’m ever gonna finish it. I jsut don’t have the drive or motivation to finish it, even work on it. However, I might make a JackSepticEye game, or a game of a completely different concept. I hope you all understand, and please bear with me. I still want to make horror games, but Blender’s Bullet engine just isn’t doing it for me. I hope you guys aren’t dissapointed.
Sincerly,
Developer.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Have a good Boi
I-Buki
Mio-Da!
Ibuki Mioda!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
EpicTale sans
Testing out new environment assets
Gamejolt:
https://gamejolt.com/games/faerie-afterlight/447142
Steam (wishlist the game!):
https://store.steampowered.com/app/1415280/Faerie_Afterlight/
Thanks! :D
Reworking and polishing up the pet menu, now your pet is happy when you feed them and jump when they level up!
Recently, I implemented "carriable boxes". This will open lot of puzzle possibilities. Those boxes need to collide and interact with environment also if they are carried by player. This is a test level where I tested lot of edge cases of such collisions.
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