4 years ago



0 comments

Loading...

Next up

Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.

Apologies for the delay. But unforeseen life events have delayed the release of BGP's Alpha1 release by a couple days.

Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.

#screenshotsaturday #indiegame #monstertaming #rpg

Joyance is Here to Welcome the New Year! 🥳

- art by SugarMorning⛅️

#BattleGemPonies #HappyNewYear2026

You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one. (These backgrounds will also appear as your current location on the File Select screen.)

Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment

#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)

Every attack in #BattleGemPonies is made up of a series of particle effects. ✨

This ones a spinning glob being lobbed!

#IndieGameDev #pixelart #creaturecollector