Howdy hey! Back again but with a status update on Bytes 2!
The main game is finished besides a few final touches, and I am currently laying the ground work for the side and optional content.
This game wont be too much bigger than Bytes 1, I'm just taking my sweet ass time with this.
I do frequent posts over on my BlueSky about this game if you want more consistent communication. https://bsky.app/profile/kickabytes.bsky.social
Also some friends of mine decided to sit down and play Bytes: ATLS. Got some comments on the post game content that I agree with, not great game design on anything added after launch. I'll pile together a little batch of notes of what needs fixing, adjusted, etc, so I can make a little fix up patch for this game and update it later down the line, maybe after Bytes 2 releases.
No release date on Bytes 2 as of this moment. While I say the main game is finished, there is a chance I or a playtester (I have more now) will find something so I'll need to fix it. I'm gonna treat this game like its the last one I make, sure its not ground breaking by anymeans but its quite the achievement so far, doing a few things I've never done before in RPGMaker, which of course means I'll prolly need to redo those bits kek.
TLDR: Bytes 2 is still going, taking my time and not forcing it more than I need too, prolly gonna take way longer than Bytes 1 did since I'm not doing 3 days worth of work in 5 hours.
Next up
it me
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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