The original. The one that started it all.
Camelot Crawl was created as part of Weekly Game Jam 25 in just 4 days. The theme for the jam was a reflection and so the signature mechanic was born.
50 games in a year
My original intention at the beginning of the year was to create a new video game prototype every week for a year. So far so good. I’m just under 30 prototypes and am realizing that some prototypes stand out from the crowd. Among them is Camelot Crawl, one of the very first prototypes. I have since decided that these outliers deserve to be further developed and polished.
Going Rogue
Rogue Repulser is the first sequel to any of my prototypes. It will feature more features and characters, plus story and more. But Camelot Crawl won’t be the last one of these prototypes to be fleshed out…
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