Next up
QoL Post (2/3)
Another small QoL post, this time I'd like to show some Improved Office UI, including:
- Inspect text.
- Camera map location labels.
- Door cool-down meters.
Let me know how you think!
Hello!
Been working on a leaderboard for Endless Mode, it'll let players compete for the longest survival time! I thought it would be good for both replay-ability & making the game feel less isolated.
It's still in-dev but, what do we all think so far?
QoL Post (1/3)
Optimizing a lot of the game's scripts to make it run a lot better and improve load times, hopefully allowing it to run well on low-end devices.
Also, I'd like to post some QoL changes I've made recently. First, an updated loading screen.
Finished up the ONWYN 1 cast!
I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.
Credit to thudner, the UFMP team, and the model porters for various model parts.
QoL Post (3/3)
Final post of the day, this one for photos of QoL features, like:
- Expanded Settings Menu.
- Extras Menu small info text thingy.
- Updates on Bunker Down.
- Updates on Pizza Patrol. (Excuse the reused cabinet.)
Let me know what you think!
That rainy night
Working on things to come! Including a new camera, the Entrance/Reception!
Been a bit since I shared in-game environments, so here we go.
Note some of these are most likely not final so let me know if anything needs improved, I'm open to suggestions!
Bless you all.
(Images are sorted as they are on the camera system, 1 to 10.)
work in progress
Hello!
Small update on the leaderboard I'm working on for the endless mode. Not entirely important to development but again it's great for making the game feel less isolated despite being single-player. If you have any ideas/improvements, let me know!
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