This is a mockup of the camping screen.
You can use the MAGIC sundial to set the time to rest to, camp until dawn or until the party is healed. In dangerous territories you may also opt for a cold camp (no campfire) and/or set up guard shifts.
A cold camp will drastically reduce the chance of the enemy spotting you and thus attack your camp. It doesnβt, however keep any roaming beasts away. Also, in cold territories it is unadvisable to camp without a campfire, since your party will not heal at all.
Setting up guard shifts makes sure you are not surprised in your sleep if the enemy tracks you down and attacks you. If you are surprised, then you lose all combat advantages in the first combat turn.
All is WIP of course, and subject to change.
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