Hello everyone,
I've come to the decision that there's no point leaving you guys hanging while I work on other stuff. I didn't want to disappoint people, and yet, I announced the game way too early, and here we are.
It's nobody's fault but my own. My enthusiasm for FNaF had dried up, and as the game remained on the front page the follower count just kept increasing. I need to make this announcement now, before I end up disappointing more people.
What really ended up killing the project is programming. I'm a modeler, not a gameplay programmer. My code was absolute spaghetti and programming the game always felt like a chore. That's what ended up ultimately killing development speed.
I never wanted to look for somebody else to program the game since I hate putting my responsibilities on other people. But in the end that's what came back to bite me, as I couldn't rely on myself to finish the game.
I can always un-cancel if something changes later on, but please don't bet on it. I'm sorry to disappoint you all but I'd rather disappoint 8,000 people now than a whole lot more people much later.
I don't expect you guys to support this decision but I hope you can at least understand where I'm coming from here. This wasn't a post I was looking forward to making. It's killing me to type this announcement but it's for the best, and the sooner I get it out there, the sooner I can move on.
I'm considering showing off my plans for the game in a video or devlog. There's also the option of giving my assets and ideas to somebody else but that just feels cheap. Throwing your ideas at somebody else to make a game for you is no way to make a game.
Thank you all so much for the support you've shown me. It means the world to me, and makes this announcement hurt even more. I'm sorry.
God bless you all,
-Michael
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