Yeah. Reading the title may upset all of you. It’s just this game will be too time wasting to make for it runs off of DOS ANSI programming. I will not spend anymore time on this game. The demo will be here for people who want to experiance a taste of what I have to offer. Once I get a better rig than a shitty laptop, I’d be making games off of Unity 3D. Again, Sorry for upsetting all of you. Hope you understand.
Next up
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Got some fun collectibles in our game, Path of Kami!
Sonic and Shadow as Pokémons. #Fakemon
Daldos Gameplay
Zombie🧟 run🏃 in Zelter! The main thing is to close the door🚪 on time. #fridaygaming #fridaygames #2Dgame #indiegameart #indiegamedeveloper #2dgameart #2dgraphics #madewithunity #unity2d #unitygames #2dgamedesign #8bitgaming #pixel_art #indiegames










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