Game
Catcher
10 years ago

Catcher - Procedural backgrounds, improved movement and other conveniences


It’s been a few months since the last update. I spent the months working on interesting prototypes and experimental installations, but now I finally have time again to come back to Catcher!

I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.

Here is the changelist:

  • New procedural background

  • Made level transitions more fluid

  • Tweaked movement and net opening/closing

  • Replaced A-F rating with stars

  • Added a score malus for death

  • Added a particle mouse cursor ingame

  • Capped player ships at screen border

  • Improved “Sector Clear” screen

  • Improved rocket visibility

  • Improved level progression

  • Improved tutorial

  • Improved feedback

  • Fixed several bugs, including net collision problems with fast-moving enemies

Since the last time, I picked up generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color - and because it’s procedural, it will always look different. A few examples of the new background:

5d0be91661312.png
5d0be9178b7d3.png
5d0be918b7d96.png
5d0be919b836d.png

Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are now generated out of particles:

5d0be91c22db8.gif
5d0be91f50c49.gif
5d0be9220f607.gif
5d0be9258a9af.gif

Next up:

  • Prototyping and testing of two new game modes

  • Experiments with limited net count

  • Improved sound effects

  • Rework the whole ingame and menu UI



2 comments

Loading...

Next up

Bandana Dee the Dream Friend

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Made my first ever animation.

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)

Royal!Papaya