Game
Catcher
10 years ago

Catcher - Procedural backgrounds, improved movement and other conveniences


It’s been a few months since the last update. I spent the months working on interesting prototypes and experimental installations, but now I finally have time again to come back to Catcher!

I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.

Here is the changelist:

  • New procedural background

  • Made level transitions more fluid

  • Tweaked movement and net opening/closing

  • Replaced A-F rating with stars

  • Added a score malus for death

  • Added a particle mouse cursor ingame

  • Capped player ships at screen border

  • Improved “Sector Clear” screen

  • Improved rocket visibility

  • Improved level progression

  • Improved tutorial

  • Improved feedback

  • Fixed several bugs, including net collision problems with fast-moving enemies

Since the last time, I picked up generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color - and because it’s procedural, it will always look different. A few examples of the new background:

5d0be91661312.png
5d0be9178b7d3.png
5d0be918b7d96.png
5d0be919b836d.png

Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are now generated out of particles:

5d0be91c22db8.gif
5d0be91f50c49.gif
5d0be9220f607.gif
5d0be9258a9af.gif

Next up:

  • Prototyping and testing of two new game modes

  • Experiments with limited net count

  • Improved sound effects

  • Rework the whole ingame and menu UI



2 comments

Loading...

Next up

Another house i made long time ago.

Werehog transformation process. #sonicunleashed

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Terraria

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.