Game
Catcher
10 years ago

Catcher - Procedural backgrounds, improved movement and other conveniences


It’s been a few months since the last update. I spent the months working on interesting prototypes and experimental installations, but now I finally have time again to come back to Catcher!

I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.

Here is the changelist:

  • New procedural background

  • Made level transitions more fluid

  • Tweaked movement and net opening/closing

  • Replaced A-F rating with stars

  • Added a score malus for death

  • Added a particle mouse cursor ingame

  • Capped player ships at screen border

  • Improved “Sector Clear” screen

  • Improved rocket visibility

  • Improved level progression

  • Improved tutorial

  • Improved feedback

  • Fixed several bugs, including net collision problems with fast-moving enemies

Since the last time, I picked up generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color - and because it’s procedural, it will always look different. A few examples of the new background:

5d0be91661312.png
5d0be9178b7d3.png
5d0be918b7d96.png
5d0be919b836d.png

Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are now generated out of particles:

5d0be91c22db8.gif
5d0be91f50c49.gif
5d0be9220f607.gif
5d0be9258a9af.gif

Next up:

  • Prototyping and testing of two new game modes

  • Experiments with limited net count

  • Improved sound effects

  • Rework the whole ingame and menu UI



2 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

Another house i made long time ago.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I did this on my 3DS ^^ #Kirby

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

I made a small jungle house.

Got some fun collectibles in our game, Path of Kami!