Game
Catcher
10 years ago

Catcher - Procedural backgrounds, improved movement and other conveniences


It’s been a few months since the last update. I spent the months working on interesting prototypes and experimental installations, but now I finally have time again to come back to Catcher!

I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.

Here is the changelist:

  • New procedural background

  • Made level transitions more fluid

  • Tweaked movement and net opening/closing

  • Replaced A-F rating with stars

  • Added a score malus for death

  • Added a particle mouse cursor ingame

  • Capped player ships at screen border

  • Improved “Sector Clear” screen

  • Improved rocket visibility

  • Improved level progression

  • Improved tutorial

  • Improved feedback

  • Fixed several bugs, including net collision problems with fast-moving enemies

Since the last time, I picked up generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color - and because it’s procedural, it will always look different. A few examples of the new background:

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Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are now generated out of particles:

5d0be91c22db8.gif
5d0be91f50c49.gif
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Next up:

  • Prototyping and testing of two new game modes

  • Experiments with limited net count

  • Improved sound effects

  • Rework the whole ingame and menu UI



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