It’s been a few months since the last update. I spent the months working on interesting prototypes and experimental installations, but now I finally have time again to come back to Catcher!
I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.
Here is the changelist:
New procedural background
Made level transitions more fluid
Tweaked movement and net opening/closing
Replaced A-F rating with stars
Added a score malus for death
Added a particle mouse cursor ingame
Capped player ships at screen border
Improved “Sector Clear” screen
Improved rocket visibility
Improved level progression
Improved tutorial
Improved feedback
Fixed several bugs, including net collision problems with fast-moving enemies
Since the last time, I picked up generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color - and because it’s procedural, it will always look different. A few examples of the new background:
Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are now generated out of particles:
Next up:
Prototyping and testing of two new game modes
Experiments with limited net count
Improved sound effects
Rework the whole ingame and menu UI
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