You may be asking, why? Well, I changed it for 2 reasons: 1. It was to similar to Endless Inside. 2. It kinda makes more sense.
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Also Weshek: "Despite being moved to Clickteam, the game will still be the EXACT same as it was in Unreal Engine."
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It wasn't real...
SOON...
He wasn't working the way he was supposed to...
The light angers her...
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