Game
Reactivated
7 years ago

Changed One Major Part of the Game + Other Important Tidbits


I’ll start things off by saying that my original plan was to have the player engage the First Technic after completing any difficulty, but realized that it would be far too great a challenge if you only had the skill of being able to complete easy or normal (casual or average, as labeled in the game). So I have decided that the First Technic will be a boss fight that you can enter after completing Hardcore (Reactive) and serving as the final ending.

There will be five possible endings to the game as of right now, three of them being from completing the game in the three difficulties with the others being based off of how your character dies. Anyways, that’s enough of that.

Now, this game isn’t just something you can take very casually even in casual difficulty. You do need to pay attention to your surroundings. There are objects in some levels that aren’t given tool tips like the earlier ones are. Keep that in mind because you may need to press the interaction button (E on keyboard, X on xbox controller) in order to activate some things. I just felt the need to say this just in case someone plays it and gets to one of the less straight forward levels and decides to quit because they can’t figure out what to do.

Thank you for reading this and I hope everyone has a wonderful day. :)



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

The whole squad is here!

Interested? Follow me!

Levels' maps.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Annie of the stars