Game
Shifts At Beaver's: Grand Opening


1 month ago

changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.




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FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T

the final version of the office.

The Office Screenshots. Anyway, still changing the ai system, should be enough of it now

some render to test out blender on my new pc, ngl it looks fire, need to make the floor's texture different tho.

Office Footage, yeah ik it's boring.

Some subtle model changes

Bro i just changed it to cos pixel y / pixel x, and what the heck is this

Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

so now he learns, in a lab of pure random actions.