Game
OverThrown

9 years ago

Changelog 11/09/2016

-Fixed market bugs
-Added better building-creation system
-Waking up the rest of the team…




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Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.

Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

So here's the first of the zodiac signs i will make for the next weeks.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)