Game
Sanic the Hedgehog DEMO
11 years ago

[Changelog] From 0.9 to 1.1.1


-I’ll start to add the changelog of every version in the news too, so I’m also adding the changelog of the older versions.

		
			***DEMO 0.9 - first build.

***DEMO 1.0.0  
		
	

-MSK intro improved.
-Fixed a missing wall texture (Thanks Riskrim!)
-More checkpoints in both acts.
-Bangarang music removed (avoiding copyrighted stuff :/)
-New easteregg at Mastermax’s checkpoint when in Mastermax mode(it is a checkpoint too)
-20% COOLER MASTERMAX MODE!!! HOLY SH*T THIS EPICNESS IS OVER 9000!!!!!
-888% COOLER ENDING IN MASTERMAX MODE! IS IT ABLE TO BECOME EVEN BETTER???

		
			***DEMO 1.0.1  
		
	

-Trying to fix a bug where the game will not open.

		
			***BETA 1.0.0   
		
	

-Skills are available!
-All versions of Sanic share Sonic skills.
-Sonic ‘Q’ and ‘W’ skills are now available.
-Sonic.exe ‘Q’ and ‘W’ skills are now available.
-Fixed a missing wall texture.
-MLG Sanic now has 800 max health instead of 1. (Sanic has 5500 max health).

		
			***DEMO 1.1.0  
		
	

-Sonic ‘E’ skill is now available.
-Sonic.exe ‘E’ skill is now available. (this skill gave me a lot of work)
-Sonic’s tornado now can block enemy projectiles (wasn’t available in the BETA 1.0.0)
-Fixed a glitch that used to allow Sonic.exe’s ‘W’ skill to fly forever while the game was paused.
-New easteregg at Luigikid’s checkpoint when in Mastermax mode.
-Sonic.exe max health points increased from 5500 to 5900.
-Sonic and all Sanic versions’ magic resist increased from 10 to 15.
-Green Hill act 1 and 2’s perfomance improved (slow computers may see some diference).
-Move List added. You can access it in the pause menu.
-MLG 360 Noscope mode is now 20% cooler.
-Sonic and all Sanic versions are now dropping rings in case of being knocked down taking damage.

		
			***DEMO 1.1.1  
		
	

-Fixed a glitch that used to allow Sanic to pass through the ground and ceiling.
-Fixed Sonic.exe’s ‘W’ skill. Now instead of the “fly stopped in the wall” bug he’ll bounce off the wall (wall jump?).
-Temporary skill cooldown information added to the HUD. This will be improved later.
-Sonic’s ‘E’ skill and Sonic.exe’s ‘W’ skill’s invincibility now lasts 0.25 seconds more after the animation.
-Sanic and Sonic.exe’s descriptions updated.
-Passive effects now show their names.
-The game now shows it’s version.



0 comments

Loading...

Next up

So I was gonna make a proper update in here, but apparently gamejolt's Devlogs are now extremely limited and I can't talk much, so have this print instead. Discord link: https://discord.gg/0xt4jsZUf4CgN6QO Link to video in the print: https://cdn.discordapp.com/attachments/391388338688360459/794527…

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

Demonstration of the spells and their effects :)!

Alone Together....

Made my first ever animation.

Coming Soon...