Changelog r3:
Added winter season theming
Added snow texture (gras)
Added fall season theming
Added new leaf texture
Added new leaf texture for fall
Added Post Processing Effects (https://github.com/Unity-Technologies/PostProcessing)
Added outline effect (https://github.com/cakeslice/Outline-Effect great simple asset)
Added new forgaging area
More forgaging spawnpoints at the beach
Added forgaging spring daffodil
Added forgaging summer poppy
Added forgaging fall brown mushroom
Added changeable clothes support (but not used yet)
Added new grass model huge performance improvement
Added basic daily routine for shoopkeeper
Next up
Frist update progress
art comission.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was bored😪. But I love how it turned out.😊
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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