Changelog -
◆The story screen has been updated and is now typo free! (hopefully :p)
◆Bullet’s sprite has been changed to make it more visible and stand out against the background.
◆Level 1’s background has been slightly changed.

Changelog -
◆The story screen has been updated and is now typo free! (hopefully :p)
◆Bullet’s sprite has been changed to make it more visible and stand out against the background.
◆Level 1’s background has been slightly changed.

Changelog - v_1.8.7 RELEASED! *Changelog -* ◆ Subtle screenshake to make mass killing more bearable, though “death” gives off a good shake :p ◆ More time-frame to see your death animation. ◆ Miscellaneous tweaks and performance improvement.
Changelog - v_1.9.0 RELEASED! *Changelog -* ◆The BG now gradually becomes more “toxic” as we go further down into the Future Earth. ◆Performance tweaks and bullet sprite’s contrast changes. _PS -See the transition from level 3 to level 4_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was bored😪. But I love how it turned out.😊
2d lighting experiment
Path of Kami, running around the shrine area
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