Time travelling activation is fully finished.
HUD and character's sprites style have been changed to Knuckles.exe Devli's Energy ones.
Added character selection like the original engine.
Fixed colorswapped character bug when drowned.
Fixed ring monitors spawning mid air.
Peelout dust removed.
Fixed softlock from signpost's countdown bonus points.
Debug mode fully implemented and finished (sort of).
Updated Past/Future life icons.
Fixed background's water perspective effect cutoff.
Shadow's bullets can destroy monitors.
You can now press esc to exit the application anytime.
Rotation mode got changed to genesis style.
Added speedpad object.
Camera locks when reaching signpost.
Super Sonic has now instashield + double jump.
Added new gameover and speed sneakers music.
Slightly faster camera movement.
Fixed wrong music swap while beating the bossfight or restarting.
Camera scrolls while looking up or down.
Slightly changed level layout.
Shadow can homing attack the boss.
Fixed Super Sonic being visible when playing as CloudyJolt.
Miscellanous / minor changes in the code overall.
Next up
ARE YOU KIDDING ME 3 TIMES NOW
and again
Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion
Ah yes, keep bringing me and my 2023 slopfest bullshit up Blixer, that's right!
To start things off with this page. Here is a concept for one of scenes.
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Simple Localization for Clickteam Fusion 2.5+!
This .mfa includes only the necessary code and tips to implement your own localization system using .csv files to store the texts!
Open the article to get started.
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