Game
Hospital Inc.
7 years ago

Changelog version 0.3.3 (Alpha)


This build contains bug fixes, the UI getting outside screen bounds has been fixed in this build.

This is the final stage two (0.3) build, stage two is now completely integrated into the game the emergency room was the last room that had no function yet but was a stage two room (within the stage two research branch).

The next release will be 0.4 (if there are no big bugs discovered).
Version 0.4 will include stage 3 illnesses, vaccines and save games it will take a bit longer to come out because it will be a major update.

The big bugs that where really stopping you from playing the game are fixed, patients now work better and the UI is now within what you can see so you can always close a window, I hope you all enjoy this update and I’m looking forward to your feedback on version 0.4.

Changelog

Changes

  • Started work on vaccines

  • Started work on save games

  • Locked the administration offices behind a research (stage two)

  • Locked the financial office behind a research (stage two)

  • Added more accidents

  • Added more accident locations

  • Added a vaccinary laboratory to the game (it has no usages yet)

  • Added more farmland

  • The emergency room now works and lets patients who came by ambulance skip the doctors office and the examination room

  • Did some work on the 2nd city

  • Did some fine tuning on AI traffic and Ambulances

  • Accidents now take a bit longer to spawn

  • First patient now spawns a bit faster

  • Changed the payout for some illnesses

Bug fixes

  • Fixed graphic options not setting correctly

  • Rooms now show correcly howmany times they are used once agian

UI

  • Added needs to patient information

  • Room information UI will now stays within viewport bounds

  • Patient information UI will now stays within viewport bounds

  • Room Build UI will now stays within viewport bounds

  • Added a more visual distinction between the research stages in the UI

  • Added tooltips for the research in the UI



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