Changed NWJS to a lighter version
Fixed bugs in Context Menu
Now works static and dynamic objects
Changes in material editor
Material now can be smooth
Materials now can be flat
Changed General Files
Added Material Files
Added Unknow File
Ended Dispose (Still not) to avoid memory leaks
Now the textures are renderer in the asset explorer
Added depthTest in material editor
Interface Changed a lot
Material renderer now working properly
Now you can create MeshPhongMaterials
Now you can create SpriteMaterials
Now you can Drag And Drop Textures inside Fabrica And Will Create Materials
Now Material Renderer Is Realtime
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
Family band complete!
Strange Umbrella










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