Changed NWJS to a lighter version
Fixed bugs in Context Menu
Now works static and dynamic objects
Changes in material editor
Material now can be smooth
Materials now can be flat
Changed General Files
Added Material Files
Added Unknow File
Ended Dispose (Still not) to avoid memory leaks
Now the textures are renderer in the asset explorer
Added depthTest in material editor
Interface Changed a lot
Material renderer now working properly
Now you can create MeshPhongMaterials
Now you can create SpriteMaterials
Now you can Drag And Drop Textures inside Fabrica And Will Create Materials
Now Material Renderer Is Realtime
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Our work is never over" they said.
Just a Pico sprite
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Coming Soon...
Got some fun collectibles in our game, Path of Kami!
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
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