Game
The Other Mansion: Relived
9 years ago

Changes Made For Game


Hey everyone! I have some bad news for the game. Due to some nasty bugs in the save area, TOM: Relived will not have a save system included in the game. That means that there will be no offline leaderboards, timing, and no saving in Story Mode. I’ve been working extremely hard on trying to get these issues fixed, but Unreal Engine is being very stubborn on these fixes. In case you were wondering, When Story Mode is started, a strange, unprogrammed third person character( Was based off of First and Third Person Templates.) appears and takes over the game, making the main character not playable. The strange part is I didn’t add any character like that to the map. I guess we’ll see what happens.

Evan@Arealgamersplace



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

Runestones: from concept to in-game model🗿

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

What you all think

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.