Game
Five Nights at TubbyLand 2: RECODED
2 months ago

Changing a Mechanic in the Game


I will be changing Old Po's mechanic a bit. What do I mean by that? Continue reading.

So while I was programming the A.I. of the characters, I have decided to change Old Po's A.I. a bit more than how she was from the OG game. This means that the Old Po Awareness meter will be absent/unused in the game. Once she gets in the room, there's a killtimer running down and all you have to do is stay still. And the standing still mechanic will be a little more identical to the FNaTI 2020 mechanic. Basically, hold down CTRL to stand still. No more "Leave the mouse alone until she's gone" mechanic.

The reason why I decided to do this is because first of all, I'm tired of giving each character a complete different mechanic in this "small/medium" sized game and second of all, I felt like changing the mechanic a bit more to make it "kinda similar" to the others.

That being said, it is also worth mentioning that I have been working on this game for literally the WHOLE day and I feel like that the game might actually come out earlier as I expected!

Who knows? Maybe next week!

(I mean, I still need to code in the Achievements, the Nightmare Night and cheats in the gameplay and it should be done!)

That's all coming from me, see ya!



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I forgot to upload this Nightmare Night Jumpscare of Tinky Winky, also used @SnowyMorpho 's Tinky Winky model

Leave Now.

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How I feel rn after finally finding out how to fix the Fullscreen "glitch"/bug resetting on the Menu everytime you get there after 1 fucking day:

LET'S GOOOOOOO!!!!!!!!!!

Update coming soon.....

Updated Menu + Extras and Custom Night Showcase

Game Icon whoohooooo

Also, for those interested, here was the Tinky Winky Jumpscare in which I used @SnowyMorpho 's Tinky Winky Model.

Little bit of Gameplay testing