Game
Super Mega Castle Quest
11 years ago

Changing Characters


I’ve been thinking of more concepts and while doing so, I noticed the mage was able to do less. So, I got to brainstorming and came up with this:

The mage could possibly have a ghost familiar, which would enable him (via the ghostling) to phase through walls, interact with the dead, and possess stuff, probably enemies or certain inanimate objects.

Some useful scenarios where this could be of assistance is if say a key needed is behind a wall, but none of the other characters can get it. Ghost would phase into and through the wall, and then the mage and ghost would switch positions… or something like that.

Just a thought for now. Though usually my thoughts and possible ideas turn into what will go into the game. So, be on the lookout for possible ghostling art soon.

-Jeyson



0 comments

Loading...

Next up

Physics Engine! (GIF) You read right! I now have basic physics in the game! Enjoy! -Jeyson

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Microsoft Windows XP Unprofessional (windows logo prototype)