3 years ago

Changing the way we make games.


Hi all!

While it was discussed before on a livestream, I thought this topic was important enough to make a post about. Plus… it’d be nice to actually give something that’s worthwhile reading to you all instead of silly posts.

Ever since we started Radiance in 2016, it has become incredibly hard and stressful make a project, and try to keep it secret. We have dealt many times with people attempting to blackmail us, doing things out of spite, rogue team members, etc (jeez i need to maybe move into another field).

Our new projects (not including one of them) will have completely open development for you all to see. Unless it comes to story spoilers or just spoilers in general, everything else will be posted in some way. After Oblitus Casa 1.0, I have found myself actually enjoying showing off our projects this way. With this, I can prevent leaks and stress, and you all can enjoy seeing more frequent updates about the games.

I get it, Oblitus Casa 1.0 was iffy, but that game has been a huge learning experience for me and the team! It has done a lot more good internally than you all might think. I’d even go as far as to say i’m proud that it changed the way we do things. I am hoping to post more about 2.0 as soon as I have something to post about (we are finishing up the new tunnels still).

Thank you all for your continued support. 2023 has been a great year for me and the team and we are working very hard to keep it that way. Can’t wait for May!!!

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