Game
Firedawgs

10 years ago

Character Building


Where would our game be if there weren’t some townsfolk for the Firedawgs to rescue and some enemies to rescue the townsfolk from. Thanks to our character artist Courtney, the people (and aliens!!) are really coming to life.
Currently studying Animation at Ulster University, Courtney really liked the idea of Firedawgs, and when she saw our earliest character prototypes she knew she could make them better.

5d0b6a570e805.gif

With loads more unusual townsfolk to come Courtney is most excited about how the game’s story will progress and of course, seeing her models in the final game!

To see more of Courtney’s work check out some previous assignments on her website and this lovely animation, Moon.



3 comments

Loading...

Next up

Experimenting With Building Styles - What Do You Think?

New Old Firedawgs

Introducing DogGunnit (working title)

Friday Feeling, Get Outta My Way!

Colour & HUD Tests

Game Plan

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist