Note: Vira is placed at the bottom due to how stupidly long her skill set is.
Note 2: These are not the exact versions i was given. Need to make changes for various reasons.
Skills indicated with (?) may not make it in game. If a character has multiple, one will be kept in game.
Rads, the Lone Ranger
Weapon: Rifle
Headshot (?):
Rads fires a carefully aimed shot, dealing 7x Strength damage to an enemy. Will miss if the target has more Speed than Rads, but he gains 2 stacks of Zeroing.
Spray n’ Pray (?):
(Consumes 1 Zeroing Stack)
Rads deals 2x Strength Damage to an enemy 3 times. 9 other shots will also be fired out to random enemies, but only have a 20% (+current Zeroing bonus) chance to hit.
Bullet Vortex:
(Consumes 1 Zeroing Stack)
Rads summons a green vortex in front of him, which spews out 5 bullets. Each bullet does extra damage based on Rads’ Speed and Accuracy.
Intense Focus:
Every turn, Rads gains a stack of Zeroing, increasing his Accuracy by 5%.
Every 3 misses, his next attack cannot miss and will Critically Strike.
Armorshredder Vortex:
(Consumes 1 Zeroing Stack)
Rads will summon several bullet vortexes, repeating the effect of Bullet Vortex 3 times. Each bullet also ignores Armor. After the vortexes close, all enemies take 20% more damage for 3 turns.
Garland, Dimensional Soldier
Weapon: Assault Rifle
Suit Up (Replaces Guard):
Can transform into the tank-based Mecha-armor, Panzer Burst: Abrams.
Grants +50% Strength and Armor, but -25% Speed and Magic Resist.
Metal Slugger:
Fire a shotgun-like round at the enemy, dealing 8x Strength damage to an enemy, or 4x Strength damage to 3 random enemies if in the Backline.
Pyro Inferno:
A massive pillar of fire is sent hurtling forward, dealing 4x Intellect damage to all enemies and applying Burn.
Dimensional Aid:
Garland has access to many different forms of aiding his team.
Supporting Companion: Meta has a 50% chance to deal 2x Strength damage whenever Garland attacks.
Panzer Shield: Garland takes 1% less damage for each 2% of his Health he’s missing.
Watchful Eyes: Garland’s party can see invisible paths and treasures.
HOOAH!:
Garland unleashes a battle cry, increasing the Strength, Armor, and Speed of all allies by 35% for 3 turns.
Berserk Mode
If Garland’s HP falls below 35%, Berserk mode can be activated. He gains +100% Strength, Armor, Luck, and Speed for 3 turns, but he makes actions independently during this time.
Vira, the Elementalist:
Weapon: Staff
Elemental Attunement:
Vira has mastery over the elements and can Attune to them, gaining new skills:
Air Attunement
Flame Attunement
Stone Attunement
Water Attunement
Vira can change Attunements 3 times per battle.
Air Attunement Skills:
Arc Lightning:
Vira strikes an enemy with lightning, dealing 4x Intellect damage. Strikes 2 additional targets (Except Vira) for 50% of the original damage. Ignores 25% of Magic Resist.
Sandstorm:
Vira conjures a storm that deals 2x Intellect damage to all enemies each turn for 4 turns.
If the previous Attunement was Stone, +50% damage and a 33% chance per turn to blind enemies.
Gale:
Vira releases a wave of air, knocking down all enemies for 1 turn.
If the previous Attunement was Water, +1 turn on knockdown.
Shock Dart
Vira fires a small bolt of lightning, dealing 3x Intellect and applying Paralyze.
If the previous Attunement was Flame, +300% damage.
Protective Winds:
Passive: Vira has a field of winds around her. All Ranged attacks will miss, and all other attacks have a 20% chance to miss.
Flame Attunement Skills:
Immolate:
Vira deals 3x Intellect damage to a target and apply Burn.
Inferno:
Deals 4x Intellect (+20% of missing Mana) damage to an enemy.
If the previous Attunement was Water, +100% of missing Mana instead.
Meteor:
Deals 5x Intellect damage to an enemy.
If the previous Attunement was Stone, target is Stunned for 1 turn.
Pyroblast:
Vira creates a ball of fire, dealing 3x Intellect damage to all enemies.
If the previous Attunement was Air, deal 8x Intellect damage to a single enemy.
Dragon Scales:
Passive: Vira takes 35% less Fire damage and is Immune to Burn.
She also has +20% Magic Resist, and takes 10 less damage from all Spells.
Stone Attunement Skills:
Earthen Shackles:
Vira shapes the earth beneath the enemy into shackles that chain the enemy down. The target has -10% Speed and can’t Basic Attack (The enemy will Guard if they can’t make an action).
Stone Sheath:
Gives Vira and an ally +30% Armor and Critical Strike Immunity, but -35% Speed.
If the previous Attunement was Air, no Speed decrease.
Impale:
Vira summons a spike beneath the enemy that deals 4x Intellect damage to them and applies Bleed. Misses 35% of the time if the target isn’t inflicted with Earthen Shackles.
If the previous Attunement was Flame, cannot have it’s damage reduced or miss.
Glowstone:
Vira launches a glowing stone at the target enemy, dealing 2x Intellect damage and Dazing the target.
If the previous Attunement was Water, also inflict Blind.
Obsidian Flesh:
Passive: Vira has has +35% Armor, and takes 5 less damage from all Physical Attacks.
Water Attunement Skills:
Healing rain:
Vira creates rain clouds above the battlefield for 5 turns.
Each turn, 2 allies are healed for 2x Intellect (+20% for each turn that has passed), and douses Burning targets. If an ally is healed twice, they gain +20% Magic Resist.
Frigid Armor
Vira gives an ally +15% Armor and Magic Resist, and Burn Immunity.
If the previous Attunement was Stone, +15% Armor and Strength.
Ice shards
Vira throws out shards of ice, dealing 2x Intellect damage 3 times.
Burning targets gain Blind.
If the previous Attunement was Flame, refresh Burn and start Lifestealing for it’s damage.
Healing Surge
Vira restores 3x Intellect health and dispels an Ailment.
If the previous Attunement was Air, +1x Intellect and affect another random ally.
Refreshment:
Passive: Vira’s Basic Attack heals an ally for 2x Intellect, and restores 2% of their Mana, instead of dealing damage.
0 comments