Game
One Night At Marx's
5 years ago

character mechanics:


Here are the behaviors for the characters on night 1.

Marx - Travels after finishing his phone call. he appears in the left door. luckily, he doesn't kill you unless you have the camera up. close the left door to make him go away.

Spinel - appears in the right door. close it to make her leave. unlike Marx, she can kill you whether you have the monitor up or down.

Banjo-Kazooie - they sometimes appear instead of Marx, but they don't leave their starting room until 3 AM. they will make the cameras go staticky and when there is no more static, you know they are at the door. they also can't kill you unless you have the monitor up.

Chowder - Usually sits in the kitchen, but check on him frequently when he puts his cookbook away. he only attacks once (and rarely, twice) between 2 AM or 3 AM. if you see a sign marked, "someone continue the recipe," it means he is coming down the right hallway. close the right door when you see him running or hear an eggbeater sound.

Bendy - does not become active until 4 AM. do not pick up your camera 20 times or he will kill you.

Marx Soul - Gives you hallucinations. does not become active until 5 AM. Pull up the camera if you see him. if you've picked up 19 times while Bendy was in the room..... you've messed up. he appears very rarely.

Garfield - Rarely appears at the door instead of Spinel. he leaves clues he is coming: Lasagna, Pooky, and Lasagna Ingredients. unlike Banjo, You can actually see him.

Gooey or Project 0 - Have very rare chances of appearing in the office instead of Marx Soul.



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