Game
Ultimate Somari

1 year ago

Chemical Plant Act 2 is being made. Now that aside, I feel the need to go over a concept Lood and I had come up with:


Perhaps around when Ultimate Somari would be more than halfway complete, we'd begin development on a platform fighter in the HT style. We've planned stuff like stages, roster, etc.

https://www.youtube.com/watch?v=GBjfaHoDIjQ&t=1156s&ab_channel=Lood

Here's the soundtrack, though it doesn't include unfinished tracks like Gourmet Race.


And the roster before it got scrapped:

Mega Man

Sonic (with a Somari skin and possibly a Quicky/SONIC.NES skin as well)

SpongeBob

Scrooge McDuck

Bugs Bunny

Walter White

Crash Bandicoot

Meta Knight (The last character that would've been added to the roster if it were not scrapped)


Yup, SpongeBob, Bugs Bunny, Meta Knight and Walter White beating up each other in the same game? Would've been cool to see.. if Meta Knight wouldn't be unbalanced.


Character designs tend to differ when going into fighting games, like Bugs Bunny using his 40s/LTC design in MVS instead of his 50s/modern design or Meta Knight and Pyra and Mythra having design changes for Smash, it especially would've been the case for Sonic, who would've used his design from the Sonic 3 EU box-art and S&K Ultimate Guide, or as Lood called him, "Douche Sonic".

image.png

Perhaps like Smash 3DS, the game would've had a Classic Mode as well, where the final boss would've been Robot Nightmare, would've been this game's equivalent of the Master Hand. Who's this guy? You'll know more about him soon.

image.png

Now why would a game of this magnitude get scrapped before it even began development? Here are a few reasons:

- Due to not enough interest as we have other projects.

- Busy with RL stuff when not working on said projects

- Not knowing what engine to use (Clickteam is a no-go as we'd want something like GameMaker or Unity for online Multiplayer)... Issue is that none of us know these engines much.



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