Game
A Case of Distrust

7 years ago

Choices


And then I came to Three ways,
And each was mine to choose;
For all of them were free ways,
To take or to refuse.

Major choices in narrative games are often expected. Of course your decisions will have an impact! That’s why you play games after all: to see an immediate and lasting consequence to your actions; to shape the world in the mould of your heroes; to decide who lives and who dies!

Giving my players choices was always my intention, but my game’s themes aren’t so grandiose.

A Case of Distrust is not an epic. You won’t find mythical creatures or magical spells between its covers. It’s not about transforming the world, or saving it from the grasp of evil. It’s about a society, its charm, and its blemishes. It’s about understanding the impact of an average person, and how little that can actually be. It’s about a mystery with a culprit — one character has to be guilty, and, whatever a detective’s choices, that fact won’t change.

So what do players decide then?

They choose how to navigate this society. They dictate their main character’s reactions. They build the Phyllis Malone they want to see.

Of course, a personality has personal consequences. The world won’t be different tomorrow if you’re more friendly to your neighbour — but your neighbour might be nicer to you! Depending on Malone’s actions, characters will start to see her in different ways. Sometimes that will mean an easier time solving a mystery, while other times it might add to her difficulties.

That’s what I’m working on now. The reactions of characters based on my players’ decisions. The subtle changes in the mystery based on who you think Malone should be.

Choices that won’t redefine your world. But choices that are intimate.


Quote from The Choice by Robert William Service

Top image by I. Melenchon



2 comments

Loading...

Next up

Last day at PAX East with Indie Megabooth. Come say hi!

Release! It’s out! Today’s the day! It’s been two and a half years of development, but it’s finally out. I’ve been shaking all morning! I am _so proud_ of this game. Excited for everyone to play!

Writing a Historical Mystery Adventure

One Week! It’s officially one week until the full release of _A Case of Distrust_! I can’t contain my excitement!

Happy as Ella!

If you haven't seen already, A Case of Distrust is now on iOS!

https://apps.apple.com/us/app/a-case-of-distrust/id1450772276

SXSW Nomination!

Last Screenshot Saturday! Last #screenshotsaturday before _A Case of Distrust_ releases on Feb 8th! (I’m so excited!!!) Let’s end with the same character we started with. Here’s Connor Green smiling!

Know What? _A Case of Distrust_ releases in exactly three weeks! Looks like our bartender was caught unawares. Follow the devlog so you don’t miss any updates, Frankie!

Rotoscope