Game
Underswap: Perseverance

16 hours ago

Christmas newsletter/Devlog

Hoh Hoh Hoh ! The good old man has brought you a much awaited gift…

It's some freshly baked UNDERSWAP: PERSEVERANCE updates and insights !


Good day cadoos and cadettes ! As promised, here's a tightly packed present for this well cherished season !

For new commers, here's a quick recap:

"Underswap: Perseverance" is an UNDERTALE fangame structured by the well known concept of underswap. It is directed to be a partial experience of the underswap story line, only going through the equivalent area of waterfall and some parts of the CORE (in greater detail than the base UT of course).

For additionnal info, feel free to check our home page and reveal announcement post !

Now that we've all been introduced, lets get to the newsletter's CORE (pun intended).

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fornite_balls.gif

How's progress ?

It's slow. Of course. For Uni reasons, we had to stop working on it for 4 months, but fortunatly some meaningfull rogress was already achieved prior to our Dev break. Most combat sprites (nearly all base encounters and most bosses/minibosses) are done, the intro is finished alongside with most of the Falltown (Snowdin/Hometown swap) segment.

God, the Alphys sprites are so fucking long. I swear this part is taking me some much time.

Progress on the geysers (Waterfall replacement) is slower. It’s on its way, approximetly 80 % of the zone’s tilesets are finished. Assets are 50-60 % finished concerning this area. The map layout is nearly done too. NPCs havent been implemented yet and only Falltown has writen and sprited ones.

By far, the slowest thing is coding original attack patterns. It’s quite the struggle, and will probably be the reason why the game’s taking so long to develop (if it was only up to the art/graphics side of things, it’d be done within 2026 for sure).

We're gonna need some help ! We're looking for musicians, spriters and coders to make progress more efficient (we're only 2 at the moment).

How to apply ?

DM me if you're interested and/or you think tou have adecate qualifications for the afromentionned roles ! As simple as that.

To be honest, since i’m the spriter, concept artist, writer and designer, additionnal help would be welcomed with open arms.

Even if you don’t have a lot of spare time, just side spriting would make the difference !

(In the event you happen to contribute to the project, you’ll of course be creditted.)

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chara_statue_sprite.png

*The statue looks as quiet as rock.

*Yet, somehow, you cant help but feel like it leaned over by an inch for a second.

*Take a closer look ?

Yes No

*After taking a more carefull look, you see the front facade has a series of vage markings.

They seem to have severly erroded over time.

*Despite everything, it seems you can make out what looks like a poem of some sort.

"I miss the way your eyes lit with sparks;

Sometimes it's like i can see them in the dark;

As if they were here and there in the ceiling's cracks;

Or carved with a knife on a tree's bark."

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What's next ?

We intend on making updates much more frequently (not one every 5 months XD) on this page, at least until the next newsletter. Talking about the newsletter, it'll probably be out near easter.

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Some concept art

To hook you up and/or keep you at bay, i thought i could share some concepts arts with you guys !

  1. The First is a collection of visuals for the jeysers and the related mines. (ask me before using those) :

    jeysers_mine_railways_sprite_chart.png
    geyser_deco_full.png
    geysers_first_mine_room.png
    geysers_mine_third_room.png
  2. The second and third are beta concepts of the game’s intro.

    perseverance_intro_things_3_concept_art.png
    perseverance_intro_things_4_concept_art.png
  3. And lastly, a variety of background structures and icebergs for the Coldsea industrial district (Hotland’s equivalent).

    coldsea_background_total_concept_art.png


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