Merry Christmas Everyone!
We just finished up the latest release for Stacky Blocky and we are soo excited to show you what we’ve changed. Prepare yourselves for an amazing audio experience, a completely revised central tower design, awesome new abilities and much more (Change log below) We hope you enjoy this new version as much as we did making it!
Change Log v0.4:
New central tower abilities:
Snipe - passive: One hit kill a monster.
Block magnet - active: Collect all of the blocks on the ground at once.
Blockolypse - active: Destroy all monsters and blocks.
Enemies now explode, shooting blocks everywhere, the block size is dependent on their worth.
Players can hover over blocks on the ground to collect them as currency.
Changed Tower Blocks names from “Blocks” to “Slabs” to help those that were confused between the blocks currency and the blocks being used for towers.
Sending a wave early gives extra blocks.
The number of slabs that can be stacked has been decreased to 6, one for each level of the Central Tower. Hopefully this will help players keep track of how many slabs they can stack much more easily.
Change the cost or cooldown to be a circle in the top left of every option.
Introduced Sound Effects and music.
Tower purchase mechanics have been changed so that whenever you purchase a slab that colour becomes more expensive for future purchases for that specific tower.
Insufficient funds are now displayed when applicable.
Central tower abilities are interable via the game UI.
Tooltips have been changed to have a more clear cost as well as include a different design for the new abilities.
Bugs Fixed v0.4:
Target icon now disappears on minion death.
The next wave timer now appears at the correct time, previously it appeared when monsters were still spawning.
Fixed a few bugs to do with variables not resetting when the players starts a new game.
The new release will be live tomorrow on Christmas day, have fun!
0 comments