Game
Stacky Blocky

10 years ago

Christmas Update! Tonnes of new content


5d0bcd71758a0.jpg

Merry Christmas Everyone!

We just finished up the latest release for Stacky Blocky and we are soo excited to show you what we’ve changed. Prepare yourselves for an amazing audio experience, a completely revised central tower design, awesome new abilities and much more (Change log below) We hope you enjoy this new version as much as we did making it!

5d0bcd7214e3b.jpg

Change Log v0.4:

  • New central tower abilities:

    • Snipe - passive: One hit kill a monster.

    • Block magnet - active: Collect all of the blocks on the ground at once.

    • Blockolypse - active: Destroy all monsters and blocks.

  • Enemies now explode, shooting blocks everywhere, the block size is dependent on their worth.

  • Players can hover over blocks on the ground to collect them as currency.

  • Changed Tower Blocks names from “Blocks” to “Slabs” to help those that were confused between the blocks currency and the blocks being used for towers.

  • Sending a wave early gives extra blocks.

  • The number of slabs that can be stacked has been decreased to 6, one for each level of the Central Tower. Hopefully this will help players keep track of how many slabs they can stack much more easily.

  • Change the cost or cooldown to be a circle in the top left of every option.

  • Introduced Sound Effects and music.

  • Tower purchase mechanics have been changed so that whenever you purchase a slab that colour becomes more expensive for future purchases for that specific tower.

  • Insufficient funds are now displayed when applicable.

  • Central tower abilities are interable via the game UI.

  • Tooltips have been changed to have a more clear cost as well as include a different design for the new abilities.

5d0bcd736047d.jpg
5d0bcd7487784.jpg

Bugs Fixed v0.4:

  • Target icon now disappears on minion death.

  • The next wave timer now appears at the correct time, previously it appeared when monsters were still spawning.

  • Fixed a few bugs to do with variables not resetting when the players starts a new game.

5d0bcd7648791.jpg
5d0bcd775cdd7.jpg

The new release will be live tomorrow on Christmas day, have fun!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Another house i made long time ago.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...