Stats
Cost - $825
Health - 80
Stamina - 90
PASSIVES
Passive 1 - "Inevitable Future"
Clair starts the match with 30 of a special kind of Overheal HP, the Overheal HP only taking 65% of damage than normal. This Overheal HP cannot be healed back by outside sources, but can be gained back by landing her stun. Capping at 50 Overheal HP.
Passive 2 - "Clairvoyant"
Clair can see the Killer's footsteps, the footsteps only disappearing after 15 Seconds.
Footsteps don't appear if the Killer floats.
Footsteps don't appear if the Killer has been stunned within the last 10 Seconds.
Passive 3 - "Precognition"
Clair starts the round with a Med-Kit in her inventory automatically, though removing one of the floor items in return.
65% Chance to remove a floor Med-Kit.
35% Chance to remove a floor Cola.
ABILITIES
Ability 1 - "Hatchet Slash"
Clair grabs her Hatchet from her back, slashing infront of her with a large lunge after a 0.6 Second windup.
If this hits the killer, it will stun them for 3 Seconds and give them Slowness 1 for 5 Seconds once the stun ends.
Restores 10 Overheal HP to Clair.
35 Second Cooldown.
Ability 2 - "Readings"
Clair takes out a Crystal ball from her Purse, holding it infront of herself, it quickly starting to glow and pulse. After 2 Seconds, it gives the Killer Hopeless for 7.5 Seconds or Slowness 2 for 5 Seconds. 50/50 chance for each.
45 Second Cooldown.













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