Game
(Open Source Project) Planet Miner
10 years ago

Classes Details


All the classes are detailed here:

GameController.cs

GameController.cs is the class that controls the whole game.
Methods:
-Awake: makes it a singleton. Only one instance of it running in the game.
-ShowMenu/HideMenu: sets a menu active or !active (show and hide)
-Start:
-Sets the player (not gonna work at first)
-Sets the prices for resources
-Finds the menus’ panel objects and texts to edit in runtime.
-Set Price: sets the prices of resources
-Upgrade: used to call the Player upgrade method in buttons.
-SellInventory: used to call Player sell method in buttons
-Buy Fuel: used to call Player buy fuel method in buttons.
-Load Scene: used to call LoadLevel in buttons

======================================
CameraMove.cs

This class is used to make the camera follow the player smoothly.

======================================
Splash.cs

Controls the splash screen.

======================================
Player.cs

Controlls the player.
Methods:
-Start:
-sets the GameController.player,
-invokes ConsumeFuel every fuelConsTime (BUG DETECTED: The Fuel Tank upgrades wont work!)
-sets the texts to be edited at runtime
-sets the upgrade tiers to lvl 0
-Allow Movement: sets if the player is allowed to movement or not.
-ResetInventory: Resets the inventory to 0
-Movement: controlls the movement inputs
-AddMineral: adds a given mineral to the inventory.
-Correct Rotation: makes the player ship maintain a steady rotation.
-ShootRaycast: shoots a raycast in the given direction
-UpdateTexts: Updates all texts (GUI)
-BuyFuel: buys fuel
-Upgrade: Does the upgrades given
-UpdateAltitude: Updates the ship altitude
-ConsumeFuel: consumes fuel
-Update: checks if player is not dead, if not dead it updates the player.
-ShowScore: Called once the score is added to the leaderboards.
-Die: Makes the player die, sends the score to the leaderboards and present the game over menu.
-Reload: Play Again button.
-OnTriggerEnter2D: Detects if we are near a Gas station, Shop or Mechanic.
-Sell: Sells the inventory.

========================================
Mineral.cs

Handles the resources behavior.
Methods:
-Drilled, drills the mineral a certain amount
-LateUpdate: checks if the mineral is full drilled to destroy.
-Die: destroys the mineral, adds to the player.

========================================
Menu.cs

Handles the main menu.

========================================
Matrix.cs

The Matrix is the class that generates a random map full of resources.

There are two methods that generate a map:
Method1 is the used and best method.

Method1:
-Call GenerateResources();

Method2:
-Call generateMap();

OnGUI is commented, because it was used for debugging.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Szayel Aporro Granz - Bleach

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror