
Next up
for 25% zoom 5 is enough
so i think ill just mkake it maximum 5 from now on
minimum render distance
fixed lantern rendering
[this is still renderdistance 1
usually its at 24
i think ill automate it soon to be standard 24 and sometimes decrease when theres less then 25 fps or if u go fast]
but yea in 20% ZOOM some of it doesnt rendewr when diagnal, but who cares
the game will be in 90-120 [mostly 100]% zoom so this is good
[the reason i render more then needed is if u move fast and it doesnt load fast enough u still see enough]
chunk where the road ends
max renderdistance [avalible]
for some reason they emmit mroe light
but whatever]
and i think 24 is a little overkill of a renderdisatance anyways, almost the entire map is rendered
but yea
ill automate it anyways
somehow avent added runtime yet
well
now i need a fps detector ;p
so im adding runtime and debugger [the 2 extentions 95% of my projects have]
noice
yknow what
why not make it more of a cyber truck
ik this seems overkill
but this will proberbly be temporarely
and the way its used is in chunks so itll work nicely










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