I'm going to format these by
General Progress
So far progress wise I've been focusing on the coding side of the game to help making the all the assets for the game easier.
Characters
So far I've got about seven characters planned for the final release.
These characters can be divided into two groups. Btw The Original animatronics are modeled by me, However the reanimated animatronics are taken from c4d model packs by Bunzai, And freddy is a model by Ludomcraft which I edited. I'm thinking about adding a lot more to make these designs unique rather than just damaged toy animatronics.
The Reanimated/Zombie Animatronics
Reanimated Freddy

Reanimated Bonnie

Reanimated Chica

The Original Characters
Clopsy ( Working on Model )

Shell

The fat gross one ( Working on Model

I'm thinking about adding a spider animatronic made out of the missing body parts of the reanimated animatronics, Heres a little mock up of what I was thinking

however I do want to incorporate some human body horror aspects into the game, since the main character is a unhinged doctor/scientist. ( Clopsy )
Coding
I've been messing around with a one night game I made to test Character AI behavoiur and a possible mechanic of being able to shoot the characters with a gun, I might add the night as a survival mode for anybody insane enough to try it. So far all the assets are photobashed from other games or random shit I found online.
So far I've got Shell-Shock who you have to shoot whenever it's in the office
The spring trap equivalent of another project five nights at Blastoises's ( Game page soon )
and two other characters I'm going to keep a secret. I'm probably going to make these dev logs weekly so I can pack more content and also format them better.
( Screenshot from test game)

If people are interested enough I will spruce up the visuals and post the game. Thats all for now











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