<span class=”Apple-style-span” style=”font-family:Arial;font-size:100%;”><span class=”Apple-style-span” style=”font-size:13px;”>I’ve updated the particle effects for when you win a level. Instead of the old effect where the cloud flies back into the sky, the cloud now burst when it reaches the machine. I think the feedback is much better than it was before, and will improve even more once I add some sound. </span></span><div><span class=”Apple-style-span” style=”font-family:Arial;font-size:100%;”><span class=”Apple-style-span” style=”font-size:13px;”>
</span></span></div><div><span class=”Apple-style-span” style=”font-family:Arial;font-size:100%;”><span class=”Apple-style-span” style=”font-size:13px;”>I’ve also completed a few new levels. I don’t know how often I’ll be uploading a new demo, (theres no new demo as of now) and if I do decide to release it as shareware I’m going to need to decide a cut off point for the final demo, but obviously it’ll be a while before I get there.</span></span></div>
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
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