Hmm, the wall collision bug from aiming upwards...Might be because upwards, whether facing left or right, is always 90 degrees, so the collision box is the same.
Gonna try seeing if flipping the sprite for that one angle has any effect.
Hmm, the wall collision bug from aiming upwards...Might be because upwards, whether facing left or right, is always 90 degrees, so the collision box is the same.
Gonna try seeing if flipping the sprite for that one angle has any effect.
Got a basic Minimap set up for The Underground, but I'm not sure if I'm gonna keep it or swap to using the same style as The Island. This one is based on how The Caves generate their ones which are much less detailed.
Heck yeah! I got all 4 today and a shiny to boot!
Happy April! (or is it... :P)
Game Dev Progress Post!
This month was more fixes, optimisations and tweaks. Plus more fleshing out of existing things, so not as much to show as I'd have liked.
Getting this text to scroll and crop should have been super easy but I couldn't get it to work with sin(), so I had to use an extra variable to reverse the movement at the end point. But it DOES work. so *shrug*
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