Basically, every 4 seconds it rolls a number from 1-20, and if the number it rolls is less than the ai value (for example: 4), then the animatronic will move. If its more than the ai value, it will fail to move and nothing happens
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base.
The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
Next up
also as a follow up to my last post about my communities dissappearing, heres a before-after of me going to my community and then going to my profile
more updates on the office mechanics, and im starting to really like this tbh gunna rethink the whole map n everything but i really like the marys arcade style tablet
working on camera effects
"Looks like the nurse heard someone's calling for medical assistance, she will do anything to help out anyone even if it hurts her patients a little bit."
last update before going to bed: levers now work (only have one rn)
New Poster for IRON FEAR.
fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.
check out this scrolling I coded (i dont know why its so low quality, dont ask me)
The Red Rabbit Games community has reached over 600 members! 🎉
rip bro
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