Game
Sunshine

11 years ago

Color and Interesting Shapes


During the process of level design for UFO, I play with various geometric forms and their arrangements to find interesting spaces. I arrange Unity primitives, building models of my own, and a couple public domain lowpoly city models. Below are some screenshots of that process.

I’m finding inspiration in modern art, specifically Piet Mondrian. I hope to translate this not just into pretty pictures but also meaningful visual language for gameplay.



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Objectively Interesting I now have randomized quest objective names. You can also watch a (kinda stuttery) vid of progress on the waypoint display and little hints of AI advancement here [ https://www.youtube.com/watch?v=SibtD2Tvzfw ].

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. šŸ˜‚

What's coming out of your own improvs? šŸ¤”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

I was bored, so... ManutKat.

"Our work is never over" they said.

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !