Game
Sunshine

12 years ago

Color and Interesting Shapes


During the process of level design for UFO, I play with various geometric forms and their arrangements to find interesting spaces. I arrange Unity primitives, building models of my own, and a couple public domain lowpoly city models. Below are some screenshots of that process.

I’m finding inspiration in modern art, specifically Piet Mondrian. I hope to translate this not just into pretty pictures but also meaningful visual language for gameplay.



0 comments

Loading...

Next up

Objectively Interesting I now have randomized quest objective names. You can also watch a (kinda stuttery) vid of progress on the waypoint display and little hints of AI advancement here [ https://www.youtube.com/watch?v=SibtD2Tvzfw ].

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Have a good Boi

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Just a Pico sprite

Why walk when you can jump?

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.