Game
One Night at Onion's

2 months ago

Color grading is for movies, not FNaF Fangames.
(Mini Devlog)


My ass is not working on either of these two games for the time being because I got a whole ass Magical Castle to worry about rn, but I can't help thinking about it because I HATE LOOKING FOR BUGS ON MY OWN GAME UGGHHHH.

I've been messing around with Clickteam filters and stuff, let me just say, expect both ONaO games to gain an ACTUAL artstyle this time, ONaO will be the first retroslop fnaf fangame that WON'T try to look like an old fnaf fangame, crazy.

And also technically the ONaO 1 major update will be a remake since I gotta fix the code, god damn it Jeb... You win this time...

Anyways yeah that picture is actually in-game, using a color grading filter with fucked up settings makes the game look like something straight out of The New Flesh, Out Now for free on Steam!

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It's amazing what other people can do that you can just steal for free on the Clickteam forums.

With a good LUT (those stupid color gradient block rows things you see on Unity games) you can make your game look like a Kojima game

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Expect something like this but not really, I'll touch it up later, I don't know, I just don't want to feel like I'm wasting time right now by not actually working on my main game. I haven't worked on it for weeks now, Jesus.



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