Game
Come See the Sunrise
9 years ago

Come See the Sunrise - Week #2


I’ve got to tell you, I’ve been making good progress with this game! :D It’s so exciting so see. So let’s get started!

April 9th:** Started to work on implementing character sprites. Turned out to be a lot harder than I thought! I used GameMaker’s built in variable speed, which caused a few problems with the graphics. I wanted the sprite to change is x > xprevious, etc… but doing that didn’t work. After some minor debugging, I found out it uses hspeed/vspeed instead. so I did a similar thing, hspeed>0 etc… but then the sprite would only be walking up, or walking down! I spent all day Sunday working on this. But it was worth it! I got it working - albeit, a bit messy - and it looks great. ^^

April 11th: Monday I didn’t do anything, but on Tuesday, I worked on getting the graphics done. It’s a small game, so there wasn’t much to do. Managed to make a decent tree - SO awesome! :D it amazing what I can do if I just be a little more patient.. >w< Getting them to tile good was another issue, however… saved this for later in the week.

April 12th - 14th: I’ll admit, nothing much was done through the rest of the week, aside from Saturday. I got switches implemented, and added a few items to my to-do list (namely music and sound effects). Also published my game to Gamejolt as Devlog-Only.

April 15th: Today, I feel very lazy. But I managed to sketch out the first few rooms, and got a little start on the cut-scene code. Also added a few more graphics, like a mossy wall, ‘dark tile’ (so the trees don’t look so monotonous) and did a little research into shaders in GameMaker. Don;t think i’ll be touching those anytime soon, hehe… ^^

Overview: Not a terrible productive week, but not a wasted one, either! I got some key parts of the game in, and graphics are coming along well. Here’s hoping next week can be even better! ^^ Only two weeks left to finish… I should be able to manage that. ;D

**
Hopefully next week I can show you guys some screenshots and stuff. >w>

5d0b19a35ca20.gif

~@FadedSketch



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

I worked so hard to get all four of them to the end safely, but then...

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.