
Next up
The current focus for now is Case 1, which has all assets ready and story planned out. All that needs be done is...making it. It's ~55% finished at this moment, and I'm pushing to release it by the end of this year.
I'm really happy to announce that the game has reached over 50 downloads! 71, and counting... it's an honour!
To celebrate, have a couple of screenshots of what I've been getting up to...
There might even be an extra special one at 100 :)
A PATCH OF RAIN
FINAL TRIALS VERSION 0.1.1:
Turnabout in the Rain patch is out now!
Case 2 is being actively worked on, stay tuned for more updates!
Here are the various fixes for Case 1:
A PATCH OF RAIN:
0.1.2 is out! This includes a graphical overhaul, changing some backgrounds, textboxes and even UI! Hopefully this brings a more unique feel to the Final Trials.
As always, more is on the way, and bug reports are really appreciated.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.











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