3 days ago

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i'm doing some tests with shaders, i haven't decided what the visual style of the game is going to be yet, but it's too early for that .

I put the place_holder scenario, to see if it works well in godot and also on my pc, it works well even , I'm not 100% sure if I can make this game , with all the ideas I have in mind , I'll try hope everything works out .

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

i put some lights with red tones and close to red 🎨, to see how it looks. yesterday i had posted the shaders i forgot to put the links where i got these public shaders sorry ,

Shaders Links: https://pastebin.com/sGsZVQN3

Doing some tests with samples to use in some ambiences later 👀.

I'm experimenting with godot, plan to use it mainly for 3D games, but I'm also making 2D games to study .

Otis in Underwater 🌊

I don't know why, I've never tested the animatronics models on the cameras outside of their initial positions, i think they look different from what i expected them to look like.