LAST NEKO LOG
++ SUGGESTIONS ++
An easier mode.
19/05/25
(MAJOR) When you are focusing (Shift of R1), you now shoot all your bullets straight forward. When you are not focusing, your bullets have a fan pattern.
19/05/24
Fixed the typo in the pause menu.
19/05/23
Implemented PS4 controller support, meow!
19/05/23
Made the Game Over less brutal.
Made the not working “exit game” option in the main menu working.
Made the option which allow the player to go back to the main menu from pause menu.
Added a layer of background in level 2.
Added a layer of background in level 3.
Nerfed boss 5.
Improved global performance.
Exported to Linux (still have to be tested).
Polished the HUD : added a mini banner and a mini background.
Made the Scoring System more generous with life giving.
Fixed Aliasing problem (only in Ultra and Very High quality).
Added logo in the splash screen.
19/05/22
Fixed a bug where some bullet were still moving even in the Pause Menu.
Optimized global performance and revamped most of the game.
Slightly nerfed level 3.
Fixed some various bugs along the way.
19/05/21
Level design DONE!
Improved background for level 1.
Polished the HUD.
Made the ending music.
Made the epilogue.
19/05/20
Designed boss level 6.
Boss are now BEHIND their own bullets (it didn’t make sense before)
Started to code boss level 6.
Lowered the amount of HP of boss level 5.
19/05/20
Made the skaters from level 5 less laggy.
Made the background of level 6.
Made level design of level 6.
19/05/19
Designed boss 4.
Fixed a bug where player were able to shoot / drop a bomb between levels.
Slightly modified the bomb (visual).
(off-topic) Worked on the website.
Les bullets ne sont plus détruits si vous les touchez.
Lasers are now blinking until they are activated.
Improved the enemies blinking whenever they are hit.
Made the boss 4!
Fixed a bug where stats were not resetted after a game over.
Designed background for level 5.
Added some bullets for boss 1 (decorative ones).
Added new kind of foes!
Made the level design of level 5.
Designed the boss of level 5 and made its patterns too.
Made and added the music for the final boss theme.
19/05/18
Implemented the leaderboard screen and made it working.
19/05/18
Remade the background of level 1.
Made the background of level 4 and made the level design of level 4.
Added more type of enemies.
Added a new type of bullet.
Made a welcome screen and an intro!
19/05/17
Boss 3 done!
Highly improved global performance.
Fixed a bug with the deceleration of a particular enemy and improved its deceleration.
Lowered the amount of HP of the weakest enemy (from 200, down to 100).
Nerfed some enemies, especially in level 3.
Now you can attract drops if you’re close to them, or if you’re on the upper part of the screen.
Changed the inputs.
19/05/16
Revamped boss 2 phase 2.
Reworked boss 1 to be more exciting!
Players now have a fan pattern. Bullets far from the center are weaker.
Designed the boss level 3
Revamped the whole game.
19/05/15
Fixed a major bug with audio and Pause Menu.
Revamped bullets. They are more visible so the game is more eye-friendly.
Quality of life improved.
Hitbox of the protag is now smaller!
Added a lifebar for bosses.
Enemies are now blinking when they take a hit (excepted the invulnerable ones such as canons).
Annoying bug fixes.
(visual) Added a power gauge.
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