Game
Last Neko
6 years ago

Complete log for last Neko, up to v1.2.0


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LAST NEKO LOG


++ SUGGESTIONS ++
An easier mode.

19/05/25

  • (MAJOR) When you are focusing (Shift of R1), you now shoot all your bullets straight forward. When you are not focusing, your bullets have a fan pattern.

19/05/24

  • Fixed the typo in the pause menu.


19/05/23

  • Implemented PS4 controller support, meow!


19/05/23

  • Made the Game Over less brutal.

  • Made the not working “exit game” option in the main menu working.

  • Made the option which allow the player to go back to the main menu from pause menu.

  • Added a layer of background in level 2.

  • Added a layer of background in level 3.

  • Nerfed boss 5.

  • Improved global performance.

  • Exported to Linux (still have to be tested).

  • Polished the HUD : added a mini banner and a mini background.

  • Made the Scoring System more generous with life giving.

  • Fixed Aliasing problem (only in Ultra and Very High quality).

  • Added logo in the splash screen.


19/05/22

  • Fixed a bug where some bullet were still moving even in the Pause Menu.

  • Optimized global performance and revamped most of the game.

  • Slightly nerfed level 3.

  • Fixed some various bugs along the way.

19/05/21

  • Level design DONE!

  • Improved background for level 1.

  • Polished the HUD.

  • Made the ending music.

  • Made the epilogue.

19/05/20

  • Designed boss level 6.

  • Boss are now BEHIND their own bullets (it didn’t make sense before)

  • Started to code boss level 6.

  • Lowered the amount of HP of boss level 5.


19/05/20

  • Made the skaters from level 5 less laggy.

  • Made the background of level 6.

  • Made level design of level 6.

19/05/19

  • Designed boss 4.

  • Fixed a bug where player were able to shoot / drop a bomb between levels.

  • Slightly modified the bomb (visual).

  • (off-topic) Worked on the website.

  • Les bullets ne sont plus détruits si vous les touchez.

  • Lasers are now blinking until they are activated.

  • Improved the enemies blinking whenever they are hit.

  • Made the boss 4!

  • Fixed a bug where stats were not resetted after a game over.

  • Designed background for level 5.

  • Added some bullets for boss 1 (decorative ones).

  • Added new kind of foes!

  • Made the level design of level 5.

  • Designed the boss of level 5 and made its patterns too.

  • Made and added the music for the final boss theme.

19/05/18

  • Implemented the leaderboard screen and made it working.


19/05/18

  • Remade the background of level 1.

  • Made the background of level 4 and made the level design of level 4.

  • Added more type of enemies.

  • Added a new type of bullet.

  • Made a welcome screen and an intro!

19/05/17

  • Boss 3 done!

  • Highly improved global performance.

  • Fixed a bug with the deceleration of a particular enemy and improved its deceleration.

  • Lowered the amount of HP of the weakest enemy (from 200, down to 100).

  • Nerfed some enemies, especially in level 3.

  • Now you can attract drops if you’re close to them, or if you’re on the upper part of the screen.

  • Changed the inputs.

19/05/16

  • Revamped boss 2 phase 2.

  • Reworked boss 1 to be more exciting!

  • Players now have a fan pattern. Bullets far from the center are weaker.

  • Designed the boss level 3

  • Revamped the whole game.

19/05/15

  • Fixed a major bug with audio and Pause Menu.

  • Revamped bullets. They are more visible so the game is more eye-friendly.

  • Quality of life improved.

  • Hitbox of the protag is now smaller!

  • Added a lifebar for bosses.

  • Enemies are now blinking when they take a hit (excepted the invulnerable ones such as canons).

  • Annoying bug fixes.

  • (visual) Added a power gauge.



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