Game
SLAY-BELLS
25 days ago

Concept art and development history of SLAY-BELLS (so far)


Hey! I shared these last night on twitter, so I thought I would go over some concept designs and functionality for the characters. ^^

Starting off with the first ever rough sketch of Charlotte and Vanellope (who was previously named Vivian). This was the first ever time I have drawn the characters.

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This would eventually turn into a more polished up and clean sketch to define the design a bit better.

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Once I had the design down, I started coming up with different gameplay ideas that would suit a reindeer, and eventually settled on a bell collar!

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after the Christmas Sage2023 demo, I started to re-design Charlotte. Shockingly, I settled on a new design faster than I thought I would!

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Some alternate concepts included:

This Charlotte design that I felt was... not at all fitting for the kind of game I was trying to make, so I eventually went back to the original body design, and just changed up the head shape to fit the world better. (This down here is the scrapped re-design)

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Before Charlotte was created, there were different protagonists, these guys were the original intended protagonist for the game, and It was actually before the game was even holiday themed!

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When Sophie was created, I originally intended her to be the main villain of the game. So when I sketched out her designs, she always appeared as angry or vicious, compared to her joyful and gentle personality in the current version.

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Sophie was also planned to disguise herself as a deer in most of the game, specifically to resemble Charlotte's mother, however my only hint at this not being the case, was that the opposite antler was broken.

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Other fun facts:

When I first created SLAY-BELLS, it originally started as a fan remake of PAC-MAN WORLD 2, until I decided to rebrand it into an original IP.

I decided that instead of remaking my favorite 3D platformer, I could try making a brand new game that gives off a similar feeling, and possibly give other people the same experience that I had when I first played PAC-MAN WORLD 2. That is a game that always amused me when I was little, and one of the only video games that made me feel like I was a part of the world at the time, and I hope SLAY-BELLS will give people that feeling too when they play it.

Here are some photos of when it was a PAC-MAN WORLD 2 remake:

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and here it is currently:

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SLAY-BELLS has been quite the journey so far (possibly even a little more than Pinky-Bash). I hope that when it eventually comes out, people will have a wonderful experience with it. What once started as a remake, to a smaller platformer, to what it is now, I'm very thankful for this journey so far. It goes to show what kind of things you can make, just because you're passionate about something you love or grew up with.

Thank you for reading!



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"RRRAAAAUUUGGGHHHHH!! (I thought the game was missing something, everyone knows I'm the favorite character, so I decided to make the game all about me! and remove everyone else)"

-Dingo Doll :{

been working on optimization a LOT with Slay-Bells, and I managed to get the game running at 90fps on steam deck now!

(previously it was 60fps)

there's still some optimization things to fix, but the game runs a lot smoother now!

PAC-MAN styled Moxxie design ^^

(I'd probably make it one of her main designs if it wasn't a legal issue lol)

(behind the scenes images included)

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Bub's Big Blowout! Dev Update:

The game is feeling way more polished compared to the SAGE 2023 demo, and feels way more like Bubble Bobble but in 3D! ^^

I'm really proud of how this game is turning out!

Take a look!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Small dev update: NPCs all have their own name colors now! It's not a huge update, but I feel like it's a nice little detail.

SLAY-BELLS Q&A on twitter: https://x.com/SlayBellsGame/status/1791745494537961915 (If you don't have a twitter, that's ok! I can answer the questions here too! It can be about the game itself, the worlds, the characters, etc. ^^)

WOOHOO! Just launched my new game Tales From The Arcade: Fartmania on @gamejolt

Hope you guys enjoy it!

https://gamejolt.com/games/Tales_From_The_Arcade_Fartmania/90045…

I even added Trophies and high scores.

#screenshotsaturday #indiegame

Comparison of graphics

SLAY-BELLS had quite the glow up since its Christmas SAGE 2023 demo ^^