Game
Brinedoom 2D


7 years ago

Concept art for Brinedoom 2D


A friend of mine made me this concept art for Brinedoom 2D! He insists that I should add a robot for the player to pilot. I also have some ideas I could implement.

2D sandbox game (obviously going that route)
10 hotbar inventory slots using the number row and 100 more slots adding up to 110 slots total
random terrain generation (maybe custom -X,+X for experienced people) 3000x3000 as the minimum
temperature
death to heat stroke
death to frostbite
tomatoes (salsa, sliced, diced)
grapes
40 HP and hunger points
guns
playable robot



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname

Cash Banooca

2d lighting experiment