Here is that concept art I promised the other day.

The scene image shows a narrow tunnel that feels very ominous. I plan for this to be an area found in the game. I do want to note that most of the game is planned to be much more colorful, and interesting.

The grid of crystal and gem variations are going to be used as a reference when modelling assets for the game. The notes in the corner will help me when I create the material. I don’t plan for the final assets to look too much like the references. However I find that it’s always helpful to have something to go by when modelling. The final assets will be more detailed and complex.
-Onetimetwotimes
Signing out










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