This has been the most unusual and memorable year in our shared history. I’ve met a great number of wonderful, creative, and talented people who are shaping the story of our world. People who are ready to break the usual norms and show what they are truly capable of.
Now, I’d like to highlight the things from this year that stood out to me the most.
1. BossHim – A developer with a very clear worldview. It’s a pleasure to see him improve and forge his own path, no matter the obstacles. My respect. His projects are truly a joy to behold.
2. DLG Hardmode – A leap forward in every way. Unfortunately, I haven’t completed this game yet, but I’d definitely finish the full version. Convenience and comfort are top priorities here. Games like this open up our fandom to everyone!
3. SCRAPPED OFFICIAL LAST BREATH – A surprising game. I was highly skeptical of all projects related to Last Breath, but the official version is something else entirely. They managed to completely change my perspective, and I’m ready to bow to them for such amazing work. Huge respect also goes to the composer for creating the most unique soundtrack.
4. Goopytale Hunt demo release – A game that turned out to be of little interest to most, but remains my personal pride. Firstly, the sound designer Mihuychik and artist Dark Haos were incredibly helpful in creating the right atmosphere, and it was a real pleasure working with them. Secondly, I was able to test my skills and learn from many past mistakes. It could’ve been better, but I’m quite satisfied with the result.
5. For New Year’s, I managed to release a fun sticker pack with Sanses for Telegram. I hope that in the future, I’ll achieve my goal of drawing all the AUs in the Undertale multiverse.
I really hope I can surprise you with something next year, though I have a lot of studying and work schedule planning ahead. If someone ever figures out how to cancel real life, I’ll be back, but until then, I stand by my words—when the time comes, I’ll return.
Love you, my best crew!
(I lazy for translate, sorry)
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