I was planning to make this announcement after I had some progress done so I had something to show, but I thought some of you would be happy to hear that I am continuing development after this very long 3 year hiatus.
3 years! It's crazy how time flies. But anyway, can't wait to expand this game further and see your reactions.
However, I don't think I can quite match the speed I had when I first released the first demo. I'll definitely try to speed it up when possible, but, life has gotten significantly busier since I first released the game so it certainly won't be easy.
Next up
Version 1.2.0 OUT!
Grand Theft Noot reaches 100 Followers! And a Poll
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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