I was planning to make this announcement after I had some progress done so I had something to show, but I thought some of you would be happy to hear that I am continuing development after this very long 3 year hiatus.
3 years! It's crazy how time flies. But anyway, can't wait to expand this game further and see your reactions.
However, I don't think I can quite match the speed I had when I first released the first demo. I'll definitely try to speed it up when possible, but, life has gotten significantly busier since I first released the game so it certainly won't be easy.
Next up
Grand Theft Noot reaches 100 Followers! And a Poll
Version 1.2.0 OUT!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Got some fun collectibles in our game, Path of Kami!
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