I was planning to make this announcement after I had some progress done so I had something to show, but I thought some of you would be happy to hear that I am continuing development after this very long 3 year hiatus.
3 years! It's crazy how time flies. But anyway, can't wait to expand this game further and see your reactions.
However, I don't think I can quite match the speed I had when I first released the first demo. I'll definitely try to speed it up when possible, but, life has gotten significantly busier since I first released the game so it certainly won't be easy.
Next up
Version 1.2.0 OUT!
Grand Theft Noot reaches 100 Followers! And a Poll
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.










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